The Maestros

UI Engineer, Scaleform GFx (Unreal Development Kit)
Spring 2013 – Present
Website: maestrosgame.com

The Maestros is a fast-paced 3v3 real time strategy game in which killing neutral enemies gives the player base units that can then be transformed into more powerful units. Each player controls a commander who has unique abilities and supplements their army. Players can customize their strategy by choosing between 6 different commanders and a selection of 12 units on 2 unique races. Kill enemy commanders to score points and win!

The Maestros was created on a team of 35 people using Unreal Development Kit (UDK). My programming contributions included:

  • Deigned and created the front-end for 3D Main Menu system.
  • Implemented front-end for a login system with session information.
  • Integrated against a web API using HTTP and TCP to form a working lobby system. Lobby flow includes:
    • Creating a lobby or selecting from a list of available lobbies.
    • Changing and replicating game settings (e.g. Game Mode, Team Select)
    • Lobby chat
    • Commander select with live updates to teammates, so that you may see which commanders your teammates are choosing before locking in.
    • After everyone locks in their commander, a message is sent to the lobby server to transition to the game. The client connects to the game server upon receiving its network information from the lobby server.
  • In-game status overlay with information such as kills/deaths/assists, commander information, and army composition information.
  • In-game pause menu
  • Victory and defeat overlays
  • Post-game score screen with final match results and statistics.

Skills Developed:

  • HTTP/TCP
  • Scaleform GFx
  • UnrealScript
  • ActionScript 3
  • Perforce

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