Game Engine

Software Engineer, C++
August 2014 – Present

As part of a Game Engines class, I developed a game engine demo that included:

  • SIMD Math Library
  • DirectX 9 Graphics
  • Skeletal Animation
  • Custom shaders, including implementing phong shading.
  • Camera – Mouse and Keyboard control
  • Memory Allocators (Stack and Pool)

Skills Developed:

  • C++
  • 3D Math
  • Memory Management
  • Graphics

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